Paul Welch

On Fantasy, Writing & the Journey to Publication

Tag Archives: Robert Jordan

Which Genre Is It, Anyway?

Fantasy vs. Science Fiction All books need to be classified, for it tells book sellers – and readers – where a book belongs. If you go into a book store, a quick glance at the aisles tells you that it is imperative for a book to fall into a certain genre. Often, fantasy and science-fiction are grouped together in one big section, which can make it a challenge in searching out a specific sub-genre of literature. But when we submit our work to agents, it’s important to have the right genre classification.

Why? Because the agent needs to know how they are going to sell the book. If we say that our book is a “young adult, middle grade, high fantasy, space opera, steampunk set in Victorian-era Mars,” an agent will likely give it a pass – because they will be unable to sell the book to a publishing house (and chances are, such a book would be a bizarre mess.)

It can be confusing knowing where to place your book. As such, it is important to fully understand the genre. To help with that, I’ve done a little work for you and defined some of the sub-genres of both fantasy and science fiction, with a little note on classification. I hope it helps!

Fantasy:

Epic Fantasy: Arguably the father of all fantasy, epic fantasy is a genre where the protagonists must save the world, typically from some malevolent, evil antagonist. They typically fight the final battle between good and evil, conquer evil nations, overthrow evil overlords, or even face off with the gods themselves. Often times, epic fantasy and high fantasy are considered interchangeable, but there is a subtle difference. J. R. R. Tolkien and Robert Jordan fall under the heading of epic fantasy.

High Fantasy: Closely related to epic fantasy, the high fantasy genre typically has just as much world building as its epic counterpart, but the difference is in the scope of the story. High fantasy typically involves stories that are more personal in nature, perhaps more limited to the needs and desires of a single protagonist, rather than a group. He or she is focused on a single antagonist, rather than on a global/end-of-world event. Typically, by the end of the story, our protagonist has attained his or her goals, but the rest of the world is generally unaffected and continues on as though nothing had happened. Often, Ursula K. Le Guin’s Earthsea novels are considered to be high fantasy.

Urban Fantasy: Sometimes referred to as contemporary fantasy, urban fantasy is typically set in the real world, such as Earth, and is often in the present day. Magic still plays a pivotal role, and, as such, is not to be confused with science fiction. Guy Gavriel Kay has some urban fantasy in his oeuvre.

Sword and Sorcery: Sword and sorcery fantasy involves stories that are typically smaller in size with less emphasis on world building and more time spent on action. Think of dungeon-crawls, where the protagonists must fight off the hordes of evil on a quest for his or her goal. Xena: Warrior Princess would be a good example of a sword and sorcery type fantasy.

Dark Fantasy: Dark fantasy isn’t necessarily ‘scary’ or ‘horrific’ fantasy, but rather it is typically a story where the protagonist fails to win. They may involve antiheroes rather than heroes, and the stories are often set in worlds where evil has triumphed over good. Sometimes they are set in dystopian or post-apocalyptic worlds. H. P. Lovecraft is well known as a dark fantasy author.

Historical Fantasy: Often set in the historical real world, urban fantasy includes magical elements set in historical eras. Susanna Clarke is an example of a historical fantasy author.

Erotic Fantasy: Also known as fantasy romance, erotic fantasy tends to have a lot of sex and/or romance as central drive for the plot. The Sleeping Beauty” novels by A. N. Roquelaure – a pseudonym of Anne Rice – are examples of erotic fantasy.

Science Fiction:

Hard Science Fiction: With a heavy dose of science, hard science fiction is perhaps one of the more challenging genres to write in. The author must have a solid understanding of scientific fact so that their futuristic science is wholly plausible. Asimov is considered the grandfather of hard science fiction.

Space Opera: This tends to be a fun genre, with less focus on scientific fact with perhaps more liberal, fantastical elements. There can be hard science and military science fiction in this genre, but it leans heavily on the fiction side. George Lucas is a good example of a space opera author.

Steampunk: Steampunk is typically a very specific type of historical fiction, where more modern technology is set within classical historical eras. For instance, you’ll often have mechanized gizmos and gadgets in a Victorian-era world. The new Sherlock Holmes movies lean towards steampunk, as well as novelists such as Cherie Priest.

Classification:

We typically don’t need to classify when a novel is suited for an adult audience. It is assumed that all literature can be read and appreciated by adult readers. Adult fantasy and science fiction tends to allow for more sex, romance and graphic violence, with a more sophisticated point of view.

Young Adult: The primary distinction here is that the protagonist tends to be close to the age of the reader (typically 13-17). If you visit the young adult section of the book store, you’ll see that it has exploded in popularity. It is interesting to note that young girls tend to be the target demographic for these stories, although the popularity of these stories is growing among young teen boys. Suzanne Collins, of Hunger Games fame, is a good example of a young-adult (YA) author.

Middle Grade: These are books intended toward kids ages eight to twelve (also known as ‘tweens’). They are starting to make decisions on the types of stories they’re interested in reading, and typically the protagonists are of a similar age to the reader. There is typically very little – if any – sexual content, although there is definitely action and conflict. Janice Hardy is a good example of a middle-grade (MG) author.

Have I missed any major sub-genres? And was this helpful in making sense of the differing genres? If so, please include your thoughts in the comments below. Note that literary agents and publishing houses may disagree, and that these are only guidelines.

A Journey to Storytelling

I have been a writer – a storyteller – since I was 13 years old.

When I was younger, I struggled at school in English. It was never my forte. In fact, in grade 5 I believe my grade in English might have been a D.

I never had much interest in books. In a heated spar with my 15-year old sister, she once lobbed the word “illiterate” at me because I only read Calvin & Hobbes. (Note my surprize when, after obtaining a degree in Psychology and Philosophy and re-reading Calvin & Hobbes, I was blown away by the profundity of Bill Watterson’s work. It likely had a major influence on my post-secondary academic pursuits.)

At my family’s cottage on the 13th summer of my youth, I was introduced to the world of Fantasy by a neighbor. He spoke to me of fantasy books and of these incredible on-line, text-based roleplaying games called MUDs – Multi-User Dungeons. We were playing badminton on the green grass, overlooking the blue waters of the lake, and my world exploded with the possibility of playing an elf, dwarf, orc, or troll, a warrior, mage, thief, or cleric.

It changed everything.

I began playing MUDs that September, logging on to the local FreeNet through our old 2400-baud modem. My parent s were worried, for their only son was beginning to explore the mysterious “cyberspace,” and these MUDs weren’t the typical pastime of 13-year-old boys.

If you’ve never played a MUD before, allow me to give an overview.

MUDs are 100% text-based. There are no graphics, no special effects to seduce and entertain you. Sometimes, you’ll find color (and at the time, this was the most impressive aspect of some MUDs.) You would create a character and decide what race, class, and moral alignment that character might have. You’d pick your skill sets and your preferred weapon, and you’d be thrown into the game full-force. You created a character – a role – that you would play in the adventures and storytelling – the role-play – that you’d encounter.

Rooms had descriptions, with objects you could obtain and equip. There were channels to chat on, areas to travel through, and guilds to join. There were players from around the world, sharing in the game at any given time. People and monsters were strings of texts you could look at, interact with. If you felt bold, and if the MUD allowed it, you could even fight them.

And to me, it was incredible.

I jumped head-first into the realm of MUDs, beginning originally on a mud called MadROM (because the neighbor at my cottage played there.) It was here that I met one special woman whom I am still in correspondence with today. Indeed, she is the sole inspiration behind the character of Ischade in my first book, In the Shadows of the Dawn.

My parents were understandably concerned. Their son was suddenly a full-time online “gamer.” I spent anywhere from 3-14 hours a day playing on MUDs. My parents tried to limit my online time, but when faced with my logic – “Would you rather I sit in front of the TV for 14 hours?” – it was a near-impossible task to persuade me otherwise. I claimed my homework was always complete, and that it wouldn’t get in the way of my schooling. My report card would ultimately be the deciding factor.

Fast forward to midterms and an A+ in English, and I was victorious.

MUDs also launched me into a world of exploration. Philosophy and religion became avid interests of mine. I was introduced to the world of Fantasy, and the “illiterate” 13-year old was suddenly reading Terry Brooks, Robert Jordan, Mercedes Lackey, and Terry Goodkind.

It also introduced me to the world of storytelling and roleplaying. It is here, I believe, that my passion for theatre – for the performing arts – and for writing – the telling of stories – was born.

I am grateful for MUDs and for summers at the cottage.

They have undeniably shaped who I am.

Why did you first begin telling stories? What form did they take, and with whom did you share them? Did your passion for storytelling dictate aspects of your life or career? Share your journey in the comments below – I’d love to hear about it.

A Map of the World – The Magic of Maps in Fantasy

When I read fantasy books, there’s nothing I love more than the maps.

Well, maybe the story. But the maps are definitely right up there. I don’t know what it is. Perhaps it’s because my first exposure to fantasy was at the age of 10 when I jumped with full abandon into The Lord of the Rings series, followed by The Hobbit. (I still remember my parents being astounded seeing me walking around with the massive 1100-page ‘complete trilogy’ at the cottage. How does a boy go from reading nothing but Calvin & Hobbes to something of that size?)

Maps complete the world for me. Even though our imaginations are incredibly powerful, there’s something wonderful about having a piece of the author’s vision at our disposal. It’s like a sacred secret. They’re sharing with us how they see the world, and it transcends – and completes – the story.

I’m guilty of flipping back to the map every time the characters travel to a new locale, or talks about a distant territory. I love seeing the topography, the rivers they might have had to cross, whether it’s plains or forests or mountainous terrain. It’s a little bit of magic, and a fantasy wouldn’t be complete without it. Some favorite maps include Tolkien and Robert Jordan.

J. R. R. Tolkien's Middle Earth

A map of J. R. R. Tolkien's Middle Earth

When I was 15 and started world building for my fantasy realm, I started with the maps. Well, to be honest, I started with the titles. Titles have always come first to me, whether I’m writing blog posts, books, short stories, or plays. But the map was a close second.

That summer, I sat at the picnic table that served as our dining room in our tiny little cottage and started to doodle. I didn’t really have an idea of what I wanted the world to be at this point, but I knew I needed a map. I knew the map needed nations, and those nations needed cities. And there had to be conflict. And isolated areas complete with secrets of their own. And cool names. You can’t forget that.

I suppose it should come as no surprize that I value maps so much. I’m a professional actor and writer, and one of the fundamentals of storytelling in both art forms is setting. In my opinion, there is no clearer setting than the world as described by a map. I am amazed, however, at how many stories were born out of this seemingly haphazard – or perhaps careless – doodle of a 15-year old mind.

But perhaps that’s exactly how it should be.

There’s a wonderful saying – and, to be honest, I don’t remember who said it, or which nationality it is attributed to (I believe it is the Native Americans, but I may be wrong) – about the nature of story and storytellers. It goes a little something like this:

“The stories exist; this much is true. They exist always, constantly searching for the right storyteller to introduce them to the world. When – and only when – the right storyteller is found will we finally be given the gift of the tale.”

And perhaps the innocent vessel of my 15-year-old self was tapping into a story that chose me as it’s teller, thus giving birth to the map that would shape and define the stories I would inevitably write. I’ve already written one book (the first of a trilogy), and I guarantee you there are at least 30 other tales for me to share.

And in case you’re wondering, an exceptionally talented friend is currently creating a digital version of my hand-drawn map. I hope to share it with you one day soon.

How important are maps to you? Have there been books where the map has added nothing to the stories, and others where the map nearly completes the story for you? Who has succeeded, and who has perhaps failed to deliver? Please share your thoughts in the comments below – I’d love to hear your thoughts.