I have been a writer – a storyteller – since I was 13 years old.
When I was younger, I struggled at school in English. It was never my forte. In fact, in grade 5 I believe my grade in English might have been a D.
I never had much interest in books. In a heated spar with my 15-year old sister, she once lobbed the word “illiterate” at me because I only read Calvin & Hobbes. (Note my surprize when, after obtaining a degree in Psychology and Philosophy and re-reading Calvin & Hobbes, I was blown away by the profundity of Bill Watterson’s work. It likely had a major influence on my post-secondary academic pursuits.)
At my family’s cottage on the 13th summer of my youth, I was introduced to the world of Fantasy by a neighbor. He spoke to me of fantasy books and of these incredible on-line, text-based roleplaying games called MUDs – Multi-User Dungeons. We were playing badminton on the green grass, overlooking the blue waters of the lake, and my world exploded with the possibility of playing an elf, dwarf, orc, or troll, a warrior, mage, thief, or cleric.
It changed everything.
I began playing MUDs that September, logging on to the local FreeNet through our old 2400-baud modem. My parent s were worried, for their only son was beginning to explore the mysterious “cyberspace,” and these MUDs weren’t the typical pastime of 13-year-old boys.
If you’ve never played a MUD before, allow me to give an overview.
MUDs are 100% text-based. There are no graphics, no special effects to seduce and entertain you. Sometimes, you’ll find color (and at the time, this was the most impressive aspect of some MUDs.) You would create a character and decide what race, class, and moral alignment that character might have. You’d pick your skill sets and your preferred weapon, and you’d be thrown into the game full-force. You created a character – a role – that you would play in the adventures and storytelling – the role-play – that you’d encounter.
Rooms had descriptions, with objects you could obtain and equip. There were channels to chat on, areas to travel through, and guilds to join. There were players from around the world, sharing in the game at any given time. People and monsters were strings of texts you could look at, interact with. If you felt bold, and if the MUD allowed it, you could even fight them.
And to me, it was incredible.
I jumped head-first into the realm of MUDs, beginning originally on a mud called MadROM (because the neighbor at my cottage played there.) It was here that I met one special woman whom I am still in correspondence with today. Indeed, she is the sole inspiration behind the character of Ischade in my first book, In the Shadows of the Dawn.
My parents were understandably concerned. Their son was suddenly a full-time online “gamer.” I spent anywhere from 3-14 hours a day playing on MUDs. My parents tried to limit my online time, but when faced with my logic – “Would you rather I sit in front of the TV for 14 hours?” – it was a near-impossible task to persuade me otherwise. I claimed my homework was always complete, and that it wouldn’t get in the way of my schooling. My report card would ultimately be the deciding factor.
Fast forward to midterms and an A+ in English, and I was victorious.
MUDs also launched me into a world of exploration. Philosophy and religion became avid interests of mine. I was introduced to the world of Fantasy, and the “illiterate” 13-year old was suddenly reading Terry Brooks, Robert Jordan, Mercedes Lackey, and Terry Goodkind.
It also introduced me to the world of storytelling and roleplaying. It is here, I believe, that my passion for theatre – for the performing arts – and for writing – the telling of stories – was born.
I am grateful for MUDs and for summers at the cottage.
They have undeniably shaped who I am.
Why did you first begin telling stories? What form did they take, and with whom did you share them? Did your passion for storytelling dictate aspects of your life or career? Share your journey in the comments below – I’d love to hear about it.