Paul Welch

On Fantasy, Writing & the Journey to Publication

Category Archives: craft

Time to Update

Hi friends,

I sincerely apologize for not being very active on the blog over the past two months. I’ve been a busy boy – working full-time at a job that gives me tons in tips, rehearsing full-time for a show that’s in the Edmonton and Vancouver Fringe Festival, and launching my own theatre company – Third Street Theatre (www.thirdstreet.ca).

So I have been quite busy, with so many projects on the go. Last count had me at 95 hours/week of work, and I don’t think I’ve had a day off in six weeks. It’s a pretty rigorous and exhausting schedule.

That being said, I have had continued interest from the literary agent in my book, and he is working with me on fixing some of the issues regarding pacing. My only challenge is to grab some time to dedicate to revisiting the manuscript.

I have had a seven month break from the book, which I am sure has given me loads of perspective. I am hoping that in the next couple of months I’ll be able to find a couple of days to really dedicate myself to editing again, so that we might be able to continue on this path.. and hopefully lead to official representation.

There are so many exciting things going on in my life, and the Universe seems to keep sending more projects my way. It’s hard to complain about it (although, I find myself complaining that I am tired, have no time, and no social life.. which isn’t a fun story to be telling all the time).

I can make no guarantees that I will be blogging every day, but I will do my best to write a post now and then – especially as I move forward with editing the manuscript.

All the best, and cheers.

Paul

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What Makes a Good Story?

I have had a very busy year.

A rough estimate would suggest that I have seen over 110 plays in the past 12 months. In a way, it has been fantastic: I have been exposed to so many differing types of stories through the medium of the theatre. In another way, it has been a chore. Most of the shows have been perfectly acceptable pieces of theatre, with a few true “stand-out” pieces. And the elements of those stand-out pieces vary. In some instance, it was the direction, and in others it was design that made it stand above the rest. In yet others, it was the performance – the skill and craft of the actors involved. And in precious few, it was the story – the elegance and execution of a perfectly crafted script.

That definitely gets me thinking: What is it that makes a “good” story so hard to tell?

We can and do spend countless hours trying to understand and master structure. We struggle to perfect the rhythm and the pacing of the piece, and we try to create compelling characters. We throw them into interesting worlds with challenging, believable conflicts, and we hope and pray that we will succeed, that someone will be moved by our work.

So why is it that we so often come short?

I do not have the answers.

I am still learning this myself, and while I have theories, I cannot claim to have true knowledge as to what makes a good story. Indeed, when I read, watch, or experience what I would describe as a “good” story, I often find it challenging to explain why. I find myself saying that it touched me, moved me, excited me, or surprised me. In other instances, it inspired me, sparked something in my imagination that took me to another place, that caused my own ideas to multiply and grow. All good things, but definitely not tangible – and certainly not universal.

The elements of a good story are something I am exceptionally curious about. I do my best to read other people’s take on the subject in an effort to understand what it is, what that magical trick might be, that allows a storyteller to weave a tale that will have an impact.

So I wonder: Can we ever truly master the elements of a good story? Do good stories exist that defy the logic, the “formula,” as it were? And when that happens, why does it happen?

Is it voice? Artistry? A certain je ne sais quoi?

The curiosity lingers.

But we are curious beings, so I can only conclude that this is a good thing.

Have you read any articles that have given you an “ah-ha!” moment when it comes to what makes a good story? What resources have played important roles in the development of your craft? What are some examples of good stories that defy the logic, as it were? Please share your thoughts in the comments below – I’d love to hear them!

Rhythm and Pacing

Hello, friends.

It has been a while since I have last updated. I have been busy with a new “joe-job” (which is actually pretty fun) and a number of other work opportunities that have come up – working as a mentor for a festival, participating in workshops, substituting classes at a private institution, and a handful of auditions and the preliminary exploration for a film opportunity. When it rains, it pours.

The Magnetic North Theatre Festival is in town this week. For those of you who don’t know, this festival brings the best of the best theatre to one lucky town every year – with each alternate year being in our nation’s capital, Ottawa. As Calgary is the Culture Capital of Canada for 2012, and as we’re celebrating a number of wonderful milestones (Stampede’s Centennial, for one), Calgary is the ideal choice for the host city of the Festival. I am privileged to be living here, as it’s giving me the opportunity to attend.

Last night was a production of Artistic Fraud of Newfoundland’s “Oil and Water” directed by the new Artistic Director of the National Arts Centre’s English Theatre, Jillian Keiley. There was some wonderful work happening in this very interesting show about a piece of Canadian history: the true story of Lanier Phillips, the only African American survivor of the shipwrecked USS Truxton.

The director, Ms. Keiley, has an incredible gift for rhythm and pacing and, from what I gather, she often makes use of this sort of exploration in her theatrical storytelling. Through rhythmic percussion and acapella singing, she builds the dramatic tension and intensity from start to finish.

The result?

A powerful piece of theatre whose climax hits us on a highly emotional level. It carries us on an intentionally and carefully crafted ride, keeping us invested and engaged in the journey of the story as it unfolds.

Building tension through rhythm and pace.

Building tension through rhythm and pace

 

Seeing this piece of theatre and the effectiveness of its execution got me thinking about rhythm and pacing in writing. It exists, and it is a tricky thing to master (kind of like trying to “master” artistic “voice.”) Some people have an innate talent for it and are able to feel the impact of the writing – and everything from word choice to use and type of punctuation contributes to it.

When I edit my own work, one technique I always use is to read the work out loud. If we trip over the phrases when we read them out loud, chances are people will be tripping over the same phrases when they read them. Their little inside voice won’t be too happy, and we run the risk of losing them as a reader.

When I start tripping over sentences, I investigate them further to figure out why. More often than not, it has to do with the rhythm of the phrase, or the length of the thought. Something isn’t jiving, and this technique definitely helps point out what, exactly, is amiss.

Another thing that happens – and this is an added bonus – is that you start to hear the rhythm of the piece. When you’re hitting climactic moments of a scene, the intensity should be building, and the reader should be swept along. Reading out loud helps us determine whether this is truly happening – and if not, we know where to tweak.

We want to build tension, and we want to catapult the reader through the story. We don’t want them to put the book down. We want to tease their curiosity and force them to stay up way past their bedtime because they needed to read just one more chapter. Taking a look at rhythm and pacing is perhaps one of the most effective ways to improve your writing.

How often do you focus on rhythm and pacing in your own work? Do you find it easy, exciting, or challenging? How do you handle areas where the pacing is off? Is it a technical thing, or more of a reliance on your intuition? Please feel free to share your thoughts (and links to great articles, if you’ve got them!) in the comments below – I would love to hear them,

Guest Author Paul Welch: A Journey Through Massive Edits

Hi, friends!

Janice Hardy asked me to be a guest blogger on her website a while ago, and she just let me know that the blog went live today. I thought I’d share it here, as it chronicles a little bit about my journey through massive edits.

An interesting thing to note:

Despite reducing my novel from 198,000 words down to 142,000 words (at the time of the guest blog) and its subsequent reduction to 140,000, a literary agent just expressed interest in the premise of the story but would not request a read until it was 120,000 words, or, more preferably, 110,000 words. “140,000 words is far too long for a debut novel.”

So I am faced with an interesting dilemma. The NY literary agent mentioned in the blog is still reading my partial request, so I think I will wait until I hear from him before moving forward, but I am a strong believer in eliminating obstacles. I understand that my novel is long – but it isn’t without precedence.

I want to be published, so I supppose – if and when the time comes – I will just have to see whether the story can be reduced and simplified even further.

But enough of that – on to the blog!

Guest Author Paul Welch: A Journey Through Massive Edits in Ten Easy Steps.

“I’m excited about today’s post. A few months ago, Paul Welch wrote me to say thanks for some of my revision posts. He had a huge novel to cut down and my advice helped a lot (which totally made my day). We got to chatting and he told me his amazing story and what he did to turn a massive novel into something he could submit. I was so inspired by his tale, I asked him to guest post and share it with you guys.”

Read the rest of the article at Janice Hardy’s website.

Blog Mash-up

I’ve been a little swamped lately, but I’m still reading blogs and wanted to pass along a couple of wonderful articles for you to read. Please check them out:

From Kirsten Lamb:

What “Finding Nemo” Can Teach Us About Storytelling

Storytelling is in our blood, it binds us together as humans. On some intuitive level, everyone understands narrative structure, even little kids. All good stories have a clear beginning, middle and end. Ever try to skip parts of a story with a toddler? Even they can sense on a gut level that something is wrong if we miss a fundamental part of the story. Thus, often when I am teaching new writers how to understand narrative structure, I use children’s movies. Frequently the narrative structure is far clearer, as well as the Jungian archetypes that are present in all great fiction. Additionally, all fiction can be boiled down to cause, effect, cause, effect, cause, effect.

Check out the rest of the blog here.

From Janice Hardy:

Footloose and Not So Fancy Free: Four Ways to Update an Old (and Familiar) Story:

When the hubby and I watched the new Footloosemovie and we had mixed feelings about it. Part if it was easily because the original 1984 version was a big part of our teen years, but part of it was due to the almost too faithful remake. Nothing felt fresh, even though it was new movie. It took what was already out there and just re-made it. It’s a great example of why a book might not grab an agent’s or editor’s eye.

Check out the rest of the blog here.

From Rebecca Berto:

Three Fiction Writing Tips From Famous Authors:

I love these lists. Do you?

I Googled this topic and loved these results so much that I had to share them with you. The best thing is, you can never read enough advice. I mean, who thinks, “Right I know enough. I can’t get any better at writing”?

Check out the rest of the blog here.

Have you come across any fantastic articles that you’d like to share? If so, please post in the comments below – I’d love to see what’s inspiring you these days.

The Joy of a Good Story

Just a quick blog post tonight.

I have just come off a 5-week children’s theatre tour, taking a 50-minute show to Kindergarten-Grade 6 students throughout northern Alberta. I had a blast, even though it was exhausting (picture doing jumping jacks while giving a speech for an hour.) The show took tons of energy, but the pay-off was worth it: excited, happy, transcendent children.

Why did this happen?

Because we’re brilliant, of course. But seriously, the reason why it really did happen is that we were given an incredible script to work from. The story of this play was beautifully constructed, with the perfect amount of exposition leading up to a wonderful inciting incident. Add to that a great rising action, a rewarding climax, and a brief – yet poignant – resolution/denouement, and you’ve got the recipe for success. All we had to do was show up.

Well, not true. We had to show up and get out of the way of the story – and add to it in our own, unique way. In the writing world, this is viewed as ‘voice’ – something that can’t be forced, but happens naturally. The show was a two-hander, and I am fortunate enough that we both had enough faith and trust in each other to surrender wholly to the honesty and authenticity of our own unique voices.

I think the most rewarding thing about sharing a good story is the number of people who will be profoundly affected and changed as a result. This is why I act, and this is why I write. I want the stories I tell to make a difference, and, when I have the chance to do just that, it’s an incredible thing.

Learn about story structure. Figure out what it takes, and why. Understand it. Master it. It will never serve you wrong.

What are some of your all-time favorite stories? Have you ever seen a movie or a play that has had an incredible impact on you? What was it? I’d love to hear about it in the comments below.

And a good story? It never goes out of style.

Blog Mash-up

For today’s post, I wanted to share three articles from blogs that I think are pretty darned interesting. I’ve given you the headlines and a sample of the article, and I strongly hope you click through and give the rest of the article a read. I don’t think you’ll regret it!

I hope you enjoy them!

Paul

The Faceless Villain: What to do When Your Bad Guy Isn’t a Person

In a lot of stories (especially genre novels) the antagonist is a physical being that can be fought against. But what do you do when your antag is something to overcome, like depression, or a self-destructive streak? Technically, there’s nothing plotting against your protagonist for them to fight. It’s a personal situation or flaw holding them back. These stories are a little tougher to write. 

Read the rest of the article HERE on The Other Side of the Story.

How To Write – And Deliver – Killer Speeches
For two years or whatever, I blogged three times a week about publicity, speechwriting, public relations and scandals for The New York Times’about.com.  If you are an author, actor, director, politician, professional athlete, rock star, user of social media or otherwise in the public eye, THESE POSTS ARE USEFUL TO YOU. If you live in an ice cave, you can safely ignore all this stuff and go back to tanning that elk hide.
Six Ways to Beat The Blogging Blahs
We all go through times when we wake up in the morning, take one look at the clock, and pull the covers back over our heads wishing we could spend the day cocooned away from the world.We have those days (or weeks!) when it’s hard enough to force ourselves out of bed, much less make ourselves sit down in front of our laptops and try to come up with something witty and interesting to say on our blogs.
Did you come across any awesome blogs or articles this week that you’d love to share? Or perhaps you posted one on your own blog that you’re particularly proud of? Please share them in the comments below – I’d love to see what you’re reading.

Which Genre Is It, Anyway?

Fantasy vs. Science Fiction All books need to be classified, for it tells book sellers – and readers – where a book belongs. If you go into a book store, a quick glance at the aisles tells you that it is imperative for a book to fall into a certain genre. Often, fantasy and science-fiction are grouped together in one big section, which can make it a challenge in searching out a specific sub-genre of literature. But when we submit our work to agents, it’s important to have the right genre classification.

Why? Because the agent needs to know how they are going to sell the book. If we say that our book is a “young adult, middle grade, high fantasy, space opera, steampunk set in Victorian-era Mars,” an agent will likely give it a pass – because they will be unable to sell the book to a publishing house (and chances are, such a book would be a bizarre mess.)

It can be confusing knowing where to place your book. As such, it is important to fully understand the genre. To help with that, I’ve done a little work for you and defined some of the sub-genres of both fantasy and science fiction, with a little note on classification. I hope it helps!

Fantasy:

Epic Fantasy: Arguably the father of all fantasy, epic fantasy is a genre where the protagonists must save the world, typically from some malevolent, evil antagonist. They typically fight the final battle between good and evil, conquer evil nations, overthrow evil overlords, or even face off with the gods themselves. Often times, epic fantasy and high fantasy are considered interchangeable, but there is a subtle difference. J. R. R. Tolkien and Robert Jordan fall under the heading of epic fantasy.

High Fantasy: Closely related to epic fantasy, the high fantasy genre typically has just as much world building as its epic counterpart, but the difference is in the scope of the story. High fantasy typically involves stories that are more personal in nature, perhaps more limited to the needs and desires of a single protagonist, rather than a group. He or she is focused on a single antagonist, rather than on a global/end-of-world event. Typically, by the end of the story, our protagonist has attained his or her goals, but the rest of the world is generally unaffected and continues on as though nothing had happened. Often, Ursula K. Le Guin’s Earthsea novels are considered to be high fantasy.

Urban Fantasy: Sometimes referred to as contemporary fantasy, urban fantasy is typically set in the real world, such as Earth, and is often in the present day. Magic still plays a pivotal role, and, as such, is not to be confused with science fiction. Guy Gavriel Kay has some urban fantasy in his oeuvre.

Sword and Sorcery: Sword and sorcery fantasy involves stories that are typically smaller in size with less emphasis on world building and more time spent on action. Think of dungeon-crawls, where the protagonists must fight off the hordes of evil on a quest for his or her goal. Xena: Warrior Princess would be a good example of a sword and sorcery type fantasy.

Dark Fantasy: Dark fantasy isn’t necessarily ‘scary’ or ‘horrific’ fantasy, but rather it is typically a story where the protagonist fails to win. They may involve antiheroes rather than heroes, and the stories are often set in worlds where evil has triumphed over good. Sometimes they are set in dystopian or post-apocalyptic worlds. H. P. Lovecraft is well known as a dark fantasy author.

Historical Fantasy: Often set in the historical real world, urban fantasy includes magical elements set in historical eras. Susanna Clarke is an example of a historical fantasy author.

Erotic Fantasy: Also known as fantasy romance, erotic fantasy tends to have a lot of sex and/or romance as central drive for the plot. The Sleeping Beauty” novels by A. N. Roquelaure – a pseudonym of Anne Rice – are examples of erotic fantasy.

Science Fiction:

Hard Science Fiction: With a heavy dose of science, hard science fiction is perhaps one of the more challenging genres to write in. The author must have a solid understanding of scientific fact so that their futuristic science is wholly plausible. Asimov is considered the grandfather of hard science fiction.

Space Opera: This tends to be a fun genre, with less focus on scientific fact with perhaps more liberal, fantastical elements. There can be hard science and military science fiction in this genre, but it leans heavily on the fiction side. George Lucas is a good example of a space opera author.

Steampunk: Steampunk is typically a very specific type of historical fiction, where more modern technology is set within classical historical eras. For instance, you’ll often have mechanized gizmos and gadgets in a Victorian-era world. The new Sherlock Holmes movies lean towards steampunk, as well as novelists such as Cherie Priest.

Classification:

We typically don’t need to classify when a novel is suited for an adult audience. It is assumed that all literature can be read and appreciated by adult readers. Adult fantasy and science fiction tends to allow for more sex, romance and graphic violence, with a more sophisticated point of view.

Young Adult: The primary distinction here is that the protagonist tends to be close to the age of the reader (typically 13-17). If you visit the young adult section of the book store, you’ll see that it has exploded in popularity. It is interesting to note that young girls tend to be the target demographic for these stories, although the popularity of these stories is growing among young teen boys. Suzanne Collins, of Hunger Games fame, is a good example of a young-adult (YA) author.

Middle Grade: These are books intended toward kids ages eight to twelve (also known as ‘tweens’). They are starting to make decisions on the types of stories they’re interested in reading, and typically the protagonists are of a similar age to the reader. There is typically very little – if any – sexual content, although there is definitely action and conflict. Janice Hardy is a good example of a middle-grade (MG) author.

Have I missed any major sub-genres? And was this helpful in making sense of the differing genres? If so, please include your thoughts in the comments below. Note that literary agents and publishing houses may disagree, and that these are only guidelines.

Geeking Out: From Gamer to Writer

I have mentioned before that I’m a bit of a geek.

Growing up, I spent countless hours playing, administrating, and running MUDs (Multi-User Dungeons). These were the text-based roleplaying games where I would whittle away my hours, interacting with people around the world by playing at being a Druid, a secret magic user, a nefarious rogue, a troubled artist, a religious Warband leader, and a powerful manipulator of the elements who had a huge distrust of authority. I spent countless hours developing skills that have proven exceptionally useful in my writing. I’d like to share some of that experience and those skills with you here today, and put forth my argument that certain types of gaming can be a writer’s greatest gift.

Character Planning. When we begin a roleplaying game, we have to think about the history of our character. Or rather, we do if we hope to create a solid character that will have longevity in the world. This involves figuring out who our parents might be, what are our religious beliefs, which gods or goddess we might like and dislike, what is our skill set, what events in our youth might have shaped our attitude and outlook in life, and what our aspirations are – our super-objectives that drive us through the world.

Druid

How would you describe her in words?

How do we feel about other nationalities/races/religions? What style of clothing do we choose to wear? What is our economic status, and how will we interact or move through the world?

Asking these questions help create the dynamic, interesting characters people will want to interact with and include in their roleplaying world.

And the same questions apply to planning our protagonists and antagonists and indeed our secondary and tertiary characters. The more fleshed-out a character appears to be, the more seamlessly they fit into the world. It creates a subtle impact, and readers pick up on it. The characters will have attitudes, personality, prejudices, and allegiances. This will affect how they move through and interact with the world. It creates for a more immersive storytelling experience.

Writing and Reading Descriptions. When I administered and ran MUDs, my duties included building the descriptions of rooms, objects, and monsters. As a player, my duties included describing my character for others to see and read the world around me. I had to examine how others described themselves, what the rooms and areas we played in looked like, and whether there might useful clues we might devise from the world around us.

On some MUDs, the descriptions are pretty limited. They are stunted, do nothing to further our understanding of the world, and are often times laughable. The same can be said about a good deal of gamers out there. But when you come across the players who have good descriptions and the MUDs where a true atmosphere has been evoked in the way everything has been described… Well, it is thrilling.

Now, I don’t mean to brag, but I can write some killer descriptions. Pages of them, if need be. Unfortunately, this usually causes problems, and I end up spending time paring the descriptions down in order to ensure that they drive the atmosphere forward, rather than bog the reader down and create obstacles to the enjoyment of the story.

Personally, I like to rely on descriptions that involve a sensory experience. Our senses of sight, sound, taste, touch, and smell all help immerse the reader into the world. Often times, though, less is more – and this becomes crucial with writing strong stories.

Atmosphere can take center stage

Atmosphere can take center stage

There are moments where the atmosphere or locale needs to take center stage, where an anticipated character gets the opportunity to wow the reader with their carefully put-together attire. We just need be careful that it doesn’t add obstacles to the enjoyment of the story.

World Building. When I began designing my MUD, The Towers of Jadri, I started from scratch. I had a common look-and-feel in mind, as I wanted to create a unified world for my players to immerse themselves in.

I built dozens of areas – likely 80% or more of the playable zones on the MUD – for the characters to explore and live in. I spent countless of hours writing help files for players to be able to read to further understand the culture, history, and abilities. I’d even pay players in the form of special in-game points to go through all the game’s commands in search of missing help files, or scanning the current help files for things of interest which could be elaborated upon to assist in the understanding of the world.

Ultimately, I don’t know whether the players appreciated the several hundred help files that the MUD had. However, when I stop by other MUDs, I am often dumbfounded by how non-user friendly they seem to be – simply because I am unable to get the answers to the questions I have in order to successfully develop the depth of my character.

Now, the hours I spent fleshing out the world served another useful purpose, as I still have those areas and help files. Since the Towers of Jadri was a MUD set in my world, everything I built – from rooms and objects to monsters and help files – furthered my own understanding of the world, the history, the nations, races, special and magical abilities, etc. This was serious world-building, and as a result I believe that when my stories are read, there is a sense of full immersion into the richness of the world. My beta readers seem to agree.

Okay, it sounds like I’m tooting my own horn a little bit, and I apologize. I’m proud of the world I created, and I often find myself a little blown away by the fact that, 15 years later, the game I created has turned into an honest-to-goodness book. It’s allowed for me to create a fully-realized world where the metaphysics and history make sense, where the way people interact with each other is plausible, and where the stories have become quite easy for me to share.

How has your involvement in gaming helped develop your craft and the stories you tell? Have you had any special experiences that have led to your worlds being fully immersive and highly developed? I’d love to hear your thoughts in the comments below – it’s pretty nifty hearing how other people came to develop their worlds.

Book Review: The Girl in the Steel Corset

Every now and then, I will be posting book reviews on my blog. I know this can be challenging, as we all have personal tastes. What rings true for me might be in complete opposition to your own experience. This is 100% okay, and I welcome differing opinions.

That being said, I hope to use these reviews as an opportunity to explore where novels did or did not succeed.  These are the lessons I took, and, with a little luck, they might be helpful in your own work.

The Girl in the Steel Corset, by Kady Cross.

This young adult novel is a steampunk adventure. It has received a lot of praise, sales, and even an award or two. It has a sexy cover, its title evokes the popularity of The Girl With the Dragon Tattoo, and the premise is pretty neat. I was excited to give it a read.

From the back-cover blurb:

“When a young lord tries to take advantage of Finley, she fights back. And wins. But no normal Victorian girl has a darker side that makes her capable of knocking out a full-grown man with one punch…

Only Griffin King sees the magical darkness inside her that says she’s special, says she’s one of them. The orphaned duke takes her in from the gaslit streets against the wishes of his band of misfits: Emily, who has her own special abilities and an unrequited love for Sam, who is part robot; and Jasper, an American cowboy with a shadowy secret.

Griffin’s investigating a criminal called The Machinist, the mastermind behind several recent crimes by automatons. Finley thinks she can help – and finally be a part of something, finally fit in.

But the Machinist wants to tear Griff’s little company of strays apart, and it isn’t long before trust is tested on all sides. At least Finley knows whose side she’s on – even if it seems no one believes her.”

The novel is published by Harlequin Teen, and I will acknowledge that I am not the target demographic. That’s okay. Good stories can have universal appeal, but sometimes they target a specific group of people. That being said, we should be able to appreciate aspects of the story – characters, plot, atmosphere – regardless of the genre.

A cursory scan of the reviews on-line suggested that a number of readers have thoroughly enjoyed this book, so I acknowledge I may be in the minority in my opinion. But the story didn’t sit as well with me. I’d like to explore the reasons why as an opportunity to learn.

I struggled with the plot. I felt like I was never given a real sense of the antagonist. Right from the get-go, we’re given the impression that perhaps it’s one guy. But after a single scene, he is all but forgotten. We’re given a hint that this other fellow named The Machinist might be the antagonist, but he seems so much on the periphery that it is hard to believe he’s truly important to the story. At the half-way point of the book, I was still at a loss for a clear antagonist, and that’s problematic.

The lesson: It is important to establish the stakes of the antagonist as early as possible. We need someone to be worried about – someone that will pose a threat to the survival and well-being of the protagonists, the characters we’re going to root for. If the protagonists aren’t in jeopardy, how can we become thoroughly invested in the story?

Some novels manage to accomplish a subtle antagonist – someone who doesn’t clearly jump out as “the bad guy.” And please note, an antagonist doesn’t need to be “the bad guy.” They simply need to provide the conflict – the challenge – to the success of the protagonist. And without strong, clear conflict, it becomes difficult to invest.

The story had multiple points-of-view. I found this problematic. The story starts off by introducing us to the protagonist, Finley. But after one scene, we jump into another point of view. And then another. I never really got a true enough sense of the characters to care about them long enough to give their perspective up, and this proved problematic.

The lesson: If we’re going to use multiple point-of-views, it is worth-while to ensure the reader develops an attachment to the character – roots for them, wants them to succeed – before we dive into another. Multiple points-of-view can succeed and be highly effective, but I think it occurs in situations where we’re truly invested in the heart and soul – the ambitions, challenges, and humanity – of the character.

The editing posed a problem. It may be a matter of personal taste, but I felt this book could have used a little more massaging. Several scenes felt clunky. There were run-on-sentences – which I acknowledge can be used to drive tension, to up the ante, as it were – but unfortunately it often came across as grammatically flawed. There were also instances where a simple re-ordering of sentences would have done WONDERS for the scene… and other instances where sentences could have been cut to help drive the story – the action, the plot – forward.

The lesson: Be diligent. Challenge sentences every step of the way. Does it further the story? Does it add to the atmosphere? How about the pace? Editing can be tedious, but 99% of the time it’s what makes your story sing. Janice Hardy has numerous excellent articles on editing, and if you choose to invest the time, it will take your novel to the next level. I highly recommend her blog.

The Girl in the Steel Corset was a fairly easy read. It didn’t bore me to tears, and I managed to move through it fairly quickly. I’d actually love to see the film version of this book, and I hope that we’re given the opportunity. For the book, however, I simply felt that with a few little tweaks, it could have gone from an acceptable story to an incredible story.

I encourage you to see for yourself.

Have you read this book? What were your thoughts? Do you agree or disagree with any of my observations? Please share your opinions in the comments below – I’d love to hear what you have to say.