Paul Welch

On Fantasy, Writing & the Journey to Publication

Tag Archives: games

Becoming a Master – 10,000 Hours to Master Your Craft

Malcolm Gladwell writes some fantastic books. My favorites include Blink, Outliers, and The Tipping Point.

In Outliers, Gladwell introduces a concept:

It takes 10,000 hours to become a master at something.

10,000 hours of investment in your drawing skills will lead to a level of mastery. 10,000 hours of the study of the history of Venice will likely make you an honest-to-goodness expert in the field. This makes sense to me, even though life can’t always follow the rules of a formula. But it’s a good general guideline.

So let’s do the math:

  • 10,000 hours / 365 days (1 year) = 27.5 hours/day (Impossible!)
  • 10,000 hours / 1095 days (3 years) = 9.1 hours/day (Possible, but exhausting)
  • 10,000 hours / 2190 days (6 years) = 4.6 hours / day (More likely)

Interesting to think about, isn’t it?

How many hours a day do you spend honing your craft?

To be a good writer involves an investment of time. This is where formal education does come in hand. It forces us to invest the time required to improve our skills. Additionally, we get feedback, critique, and hopefully some encouragement along the way. We gain a formal understanding, and pick up numerous tips and tricks. We’re more likely to develop faster than we would on our own.

But not all of us have pursued this sort of formal training.

I didn’t. I have 7 years of university under my belt, but it was divided between a 4-year BA degree in Psychology and Philosophy and a 3-year BFA degree in Acting. Sure, I did a lot of writing in both programs, but nowhere near the 10,000 hours needed to become a master.

However, there’s another component aside from education: practical experience. We can’t discount that. Any work – be it reading, writing, critiquing, or editing – definitely counts.

Lately, I’ve been reading tons of articles, books, and blogs about the craft of writing. I’ve learned a great deal and it’s really changed the way I approach my craft. I know there’s still so much for me to learn, and I am actively pursuing my own practical experience and training. Some days I’m discouraged, feeling like I’m so far behind. But then, when I look at what I’ve accomplished over the past 15 years, I realize I’m exactly on target.

As mentioned in my last post, I started playing online text-based roleplaying games when I was 13. In the gaming world, they’re called Multi-User Dungeons, or MUDs. They had no graphics, no fancy special effects or sounds. They relied wholly on imagination, and that made them both powerful and engaging.

I am afraid to calculate how many hours I logged on MUDs over the course of the 10 years I spent playing, administering, and running them.

I started out as a player and eventually became a staff member. I helped police the game, assisted with problems, resolve bugs, and even add content. I would also help encourage role-play by planning quests and special events for some or all of the players to participate in, and these events involved storytelling in its purest form.

Now, I know for a fact I logged well over 10,000 hours. It might be close to 30,000 (or more) – but let’s not concern ourselves too much with that. And not all of my hours were spent writing, but a good portion of them were. I cannot deny that my involvement in running and administering MUDs helped develop my craft.

My journey might not be conventional, but it definitely had worth.

How about for yourself? What unconventional methods helped develop your craft? Do you have a unique journey that led you to writing? During a typical day, do you find opportunities to focus and develop your skill? I’d love to hear your stories, so please feel free to share them in the comments below.

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